Quick faq
Date: Feb 27th 2010
Time: 2:00PM-12:00AM
Cost: $10 Advance
$15 At the door
Contact
You can contact us at
admin@gatorgaming.com
sponsorS
Would you like to sponsor Gator Gaming? If so please e-mail: sponsors@gatorgaming.com
Tournament Information
GatorLAN Fall 09 Winners
Counter Strike Source: Andrew Hall
Starcraft: Wonil Kim
Team Fortress 2: Stalemate!!! No winners this time, though the time constraints had as much to do with it as the excellent level of team balance. Good job to everyone who participated.
GatorLAN Spring 2010 Rules and Times (May change at any time)
3:00PM-11:00PM Left 4 Dead 2
- Teams: 4 person
- Time: Runs until 11:00PM
- Difficulty: Normal
- Map: The Parish
- This event will be passive, teams may start an attempt whenever they choose between 4:00PM and 11:00PM. At the end of the campaign the team must call over an admin to verify their time.
- No limit on number of attempts.
- You must complete your attempt BEFORE 11:00PM. In-progress attempts at 11:00Pm will not be counted.
- The team with the shortest verified time at 11:00PM will be declared the
- winner.
3:00PM Tentative: League of Legends / Heroes of Newerth
- Teams: 3 person
- Heroes of Newerth is in closed beta. A beta key is required to download and play.
- League of Legends is free for download on their website. Please come with it installed.
- This event will be first served to the game with the majority contesters. If we have enough prizes/interest in both we will run the competitions at the same time.
5:00PM Counter Strike Source
- Map: de_dust2
- First Round--------------------------------
- Time: 20 minute time limit
- Deathmatch
- Top 12 Players advance
- Final Round--------------------------------
- Time: 20 minute time limit
- Gun Game Turbo
- First player to kill with knife wins
6:00PM Starcraft
- Teams: 1v1
- Time: No time limit
- Single Elimination
- Random map selected from iCCup Tournament maps pack
- All registered players will be paired off by admins until 1 player remains.
9:00PM Team Fortress 2
- Teams: 6v6
- Time: 60 minute time limit
- Team Choice of: Control Point / Payload
- Maps: [cp_dustbowl] [cp_gravelpit] / [pl_goldrush] [pl_badwater]
- We will try to match teams up based on which game type they prefer. In the case of a dispute we will decide the type via coin toss.
- The map played will be decided via coin toss.
- Winner of each match will be decided by the team with the most points at the end of 60 minutes.